Author Archives: admin

Decks What I Could Play

I have the following options for decks to play at this week’s FNM:

  • UB Control
  • UW Control
  • Esper Control
  • Solar Flare
  • UB Tezzeret Control

Decisions, decisions…

The way I see it, UW doesn’t have enough of the right kind of board control, UB is likely to be a little too slow in the current meta, Esper has all the best options from its three colours available and Tezzeret is a fucking blast. Also of the options Tezzeret is the least Do Nothing.


Fun at FNM

Opponent: Cast Olivia Voldaren?
Me: Nope, Flashfreeze.
Spectator: Wait, no, oh, OK.

It makes a change for someone else to not know what my cards do; usually it’s me.


Solar Flare – SCG Richmond, Top 4

Andy Moore took this list to a top 4 finish at the Star City Games Standard Open – Richmond on February 4th.


Blue-Black Brew


MTGSouthwest.co.uk Launch Procedures

This is here for my benefit.

1. Migrate the database
1.1 Backup existing database to an SQL script
1.2 Create a new database server
1.3 Create a new database user
1.4 Create a new database
1.5 Restore data to the new database from the SQL script

2. Move the site into production
2.1 Ensure there is a folder on the web server for mtgsouthwest.co.uk
2.2 Ensure the folder is empty
2.3 Copy the files from the development folder to the production folder
2.4 Change the base URL settings for the site in wp-config.php
2.5 Run searchreplacedb2.php to update BuddyPress links

3 Make sure it all works
3.1 Test all the page links
3.2 Test users can login
3.3 Test user can register
3.4 Test user profile links
3.5 Test forum links

4 Publish the site
4.1 Announce the site’s publication
4.2 Encourage users to register and login

5 Run a Promotion
5.1 Set list of tasks for new users
5.2 Decide on the prize for the prize draw
5.3 Decide on an end point for the promotion
5.4 Monitor activity to…
5.4.1 Ensure users are responding in appropriate numbers
5.4.2 Ensure that the site is working as expected
5.5 Ensure the winner receives their prize

Yeah, this web development. Easy, isn’t it. I have know idea why it takes so long. Mind you, this is just to make sure it’s published without a hitch.


MTG Southwest Website – a Further Update

So I ditched BuddyPress and started investigating Mingle as the software to power the new MTG Southwest website. Mingle seemed perfect – the theming was intuitive, the navigation of the site was fine and so on. Then I came to test the social aspect of the social network site – you know what I mean, sending messages, adding friends, looking at profiles, that kind of thing.

To do this I created a second user account, fired up a second browser, logged in with both accounts at the same time and sent a message from my original, admin account to the new one. Turns out you can only send messages to people on your friends list. Bit inconvenient, and something I’d like to configure before the site goes live. So I navigated to the other account’s profile and added them as a friend. Except, I couldn’t find a way to do that.

So here I was, with a social networking site, with two accounts both logged in and both completely unable to interact with the other. Fucking brilliant.

And back to BuddyPress I went. For all the failings of the theming engine, at least users of a social networking site could actually use the social networking site for social networking.

So that’s where we are. Actually, we’re quite a lot further than that. There’s forums and groups. The groups allow some forums to be kept private if that’s ever needed. Users can search these to find relevant information and if they can’t find it they can create a group to discuss their interests. There are user profile pages it’s possible to post comments to, rather like the wall of another site you might have heard of. There’s private messaging for, well, messaging in private. And there’s even an events section – a calendar of events, colour-coded by town or city, visible a month at a time with links to information about each event.

There’s a chap called Tom Palmer. Now, Tom is brilliant. He’s only gone an designed a logo and a masthead for the site. I’m really pleased with his work and how the site looks as well as how it functions.

At the moment I’ve thrown it to the lions’ den and a group of about 10 people are using it, trying to break it, making sure that everything works as they expect it to and that the tasks they needs to perform are performed how they expect. This has thrown up a couple of things. First, email notifications were happening for every single action that takes place on the site that affects your account – for Tom this was generating about 200,431 emails a day. Fortunately there are options in user account settings for such things. Phew! Also, another user identified that the way I’d structured the forum did necessarily make sense in all circumstances – although I’ll defend my decision, I can see how having two separate groups for Modern and Legacy format discussion might be an obstacle if you want to discuss prize support for Modern and Legacy events you plan to run.

But that’s all part of the process and all those detail will get sorted out.

So thank you to Tom and thank you also to the testing people.


The State of Esper Control

I’m not an innovator. I don’t create new archetypes. I’m not terribly good at identifying new tech. I’ve built two “innovative” decks recently. One was a blue-green control deck that ramped into Sphinx of Jwar Isle and used Djinn of Wishes to properly abuse the “look at the top card of your library” ability. And the other was a red-blue-green beast that ramped, dropped Valakut, the Molten Pinnacle then used Rite of Replication targetting a Mountain with Wind Zendikon to power out at least 15 instant speed damage. Oh, it also ran Rampaging Baloth for landfall love – 6 or more 4/4 beasts on turn 6? Yeah, why not?

So yeah, that’s my innovation history. Funny but not good.

I think my card evaluation skills are OK and have been getting better. I championed Sphinx of Jwar Isle when it was first legal, and even got my playset for a total of £1.20 – four rares for 30p each? Sweet. Few people would listen to me – it loses to Baneslayer Angel, they said. I mean sure, it’s relevant that it doesn’t have first strike but it’s also relevant that the Sphinx has shroud. It can’t killed with Doom Blade or double Lightning Bolt, it can’t commit an Act of Treason. So anyway, the Sphinx started seeing more and more play as a control finisher. Who knew? I also said that Bloodgift Demon was a bad call in an aggro metagame. Chosing between taking 1 damage or giving your opponent an extra card isn’t a good decision to give yourself when you’re expecting to face Stromkirk Noble, Insectile Aberration or Geist of Saint Traft most matches. I think I was actually told I was an idiot for that one, but I might be misremembering.

So where am I going with this?

I’m never going to set the world on fire – or indeed overrun it – as I can’t look at a pile of cards and make a decent deck out of them. I can, given time and opportunity for testing, take an existing deck and make good decisions about what cards to run in it that aren’t based on the hive mind. I’m never going to be more than a dirty netdecker. So, on with netdecking, I say!

Esper Control has seen a lot of love recently, but it’s a right pain in the arse to play, moreso that U/W or U/B Control decks of past Standard formats. I’ve not been putting up the results with this deck that I’d like to, so I’m going to take the deck apart and rebuild it from the ground up, using a combination of my own card evaluation and that of other players as I do so. My aim in doing so is to have a blue-white-black control deck that beats a metagame full of aggressive decks to the best of my play ability. This could be considered a thought experiment and literary review of Esper Control in the Scars-M12-Innistrad metagame.

The Plymouth Metagame?
Plymouth is rammed full of agressive beat down decks of all flavours. There are UW Delver, UR Delver, GW Thrun, RUG Delver Control, RDW and a smattering of Tempered Steel. The most prevalent card is probably Delver of Secrets, a one-drop that becomes a zero-drop. There’s a goodly dose of Hexproof creatures like the inoffensive Invisible Stalker and dastardly Thrun, the Last Troll and between Midnight Haunting and Moorland Haunt tokens are popular too.

What this means is that the value of spot removal is limited. If your opponent wants to beat down with dudes that you cannot target and with other dudes that are not cards, spending a card and two mana to kill one is either impossible to feels like extremely bad value.

So sweepers seem good at the moment as do edict effects. Generally, cards like Slagstorm, Day of Judgment, Black Sun’s Zenith and Ratchet Bomb can be played for value at the moment. Interestly, Ratchet Bomb doesn’t even look like it’s being sideboarded at the moment, despite the blow-out it offers a lot of opposing decks the opportunity to walk into – including mine, with its White Sun’s Zenith win condition.

So with this is mind, let’s examine Esper, from the ground up.

Removal Suite
The Esper colours offer the sexiest removal cards in Standard that the moment. Possibly the least compelling colour for removal of the three is blue. Realistic options are Vapor Snag and possibly Disperse. Sensory Deprivation has been tabled by Michael Braverman as a one-of in the sideboard. I think I’d rather run a straight up removal spell over it. It’s an answer for Delver of Secrets, certainly, but so are Doom Blade, Go for the Throat and Dismember. To be fair, I haven’t seen any lists mention Disperse except one of my own as I was preparing to return to playing Magic earlier this month, and even I cut it for the 27th land. However, Into the Roil saw play, but the lack of the cantrip option does sting. I think perhaps that in such a creature heavy metagame Vapor Snag is just better.

White’s removal is Oblivion Ring and Day of Judgment. Someone played a Rebuke against me recently – I think it was in a Bant deck – and I had to read it. I struck me that Condemn is looking expensive these days. I’m not a fan of conditional removal. I’ve been trained in software development so being agile is a part of my conditioning and cards like Rebuke are neither agile enough to be truly useful nor cheap enough to be forgiven. Oblivion Ring gets rid of almost everything you’d want it to. Millions of words have been written about the utility (agility?) of Oblivion Ring so I probably don’t need to say any more. Day of Judgment is simply too good in a control deck not to run in as many multiples as we can squeeze in. In a world where every decks attacks with multiple creatures – and a lot of those creatures have hexproof – Day of Judgment is king. And Ratchet Bomb is an Archduke.

Black. Doom Blade. I’ve seen two decks running black recently – mine and a Tezzeret infect deck with millions of artifact creatures. It’ll be the release of Dark Ascension before Doom Blade loses value in a control decks. For Blades 5 and 6 the Go for the Throat is a option, but I’m not convinced that three (plus one in the ‘board) isn’t enough anyway. The other options are Wring Flesh and Geth’s Verdict. I like the Verdict because it kills Thrun, the Last Troll as well as the other hexproof… things aggro likes to mess about with. Wring Flesh is there to answer the sames cards as Sensory Deprivation, for the most part, and as an instant arguably does it better.

As I’ve said before, in a world of wall to wall 1-drops I don’t hate Ratchet Bomb.

Counter Suite
There are, of course, the usual countermagic suspects: Mana Leak, Negate, Dissipate and Flash Freeze. Dissipate outclasses Cancel and Stoic Rebuttal for us by some considerable margin. There are too many blue-white aggro decks to run Flash Freeze in the main, but it deserves a solid place in any control sideboard at the moment. Mana Leak is a funny one. When it’s good it’s fantastic, but there are too many times when it is simply played around at the moment. LSV has noted that it opponents have a tendency to play as if you have it even if you don’t – so I might as well not, I guess.

I’ve already mentioned Mental Misstep as a sideboardable answer to all the 1cmc critters running around Standard at the moment. I like this, for all the reasons that Misstep is good, and in fact I like it so much I’m tempted to maindeck it.

Card Advantage Suite
I know it’s instrumental to blue-based control’s success, but taken individually I not too impressed by the card advantage options open in Standard at the moment. I mean they’re OK but I’d rather have the consistency of Jace’s Ingenuity over the scalability of Blue Sun’s Zenith. It’s only that Think Twice and Forbidden Alchemy are instants that I’m running them over Divination and Ponder.

Defensive Suite
Timely Reinforcements. Snapcaster Mage. Awesome. Next.

Threat Suite
I alluded to this at the outset but Grave Titan is bonkers and I don’t know why I didn’t realise it before, even after winning a blow out game when it resolved. That bad boy doesn’t even need to stay on the table to have an impact on the game.

A resolved Elesh Norn, Grand Cenobite is game over immediately, which is a shame as I’d quite like to be allowed to attack with an army of 4/4 cats into a 4/4 Primeval Titan.

Talking of which, White Sun’s Zenith is just too, too good not to have a place in this deck.

The other options for finishers are Sun Titan and Consecrated Sphinx. What are the most exciting permanents I could be bringing back from the graveyard? A used Ghost Quarter? A used Snapcaster Mage? A milled Island? None of that excites me. In the previous Standard with Wall of Omens, Spreading Seas, Jace Beleren and Ratchet Bombs Sun Titan was the shiz, but at the moment it’s a bit blah. Consecrated Sphinx is unarguably a blow-out if the other team doesn’t have spot removal, but a single end-of-turn or upkeep Vapor Snag and you’re time walking all the way back a turn.

Mana Base

Mana bases at the moment at rather unexciting. The Isolated Chapel cycle of dual lands has made archetypes like Esper viable. The non-basic land options are Glacial Fortress, Drowned Catacomb, Seachrome Coast, Darkslick Shores and Isolated Chapel. Another interesting choice could be Pristine Talisman – in multiples in can nullify aggro’s game plan, which is tempting.

Sideboarding
With a maindeck that I am resolutely aiming to tweak for an aggro metagame I need some decent answers for control as well as some specialised answer for specific aggro matchups.

The cards that seem good sideboard options are:

Karn and the Reins are long-game answers for control matchups, and in the same games Negate comes in for Mana Leak. Flashfreeze comes in for Mana Leak against red and/or green decks. Mental Misstep comes in against Delver decks.

So…
So, with those options what would you play?


More on the Current Deck – Esper Control

Take out the Grave Titans, I said. They seem too cute, I said. I’ll admit that a deck running Elesh Norn, Grand Cenobite, Karn Liberated, White Sun’s Zenith and Grave Titan seems somewhat threat heavy to my control-player’s eyes, but Jesus Christ was I ever stupid.

I played FNM at the Giant’s Lair again this week, and again went 2-3 in matches. I can’t remember my exact list, but basically I tried to skew the build to beat an aggro meta, added a Timely Reinforcements and Elesh Norn, Grand Cenobite to the main and ran Karn Liberated in the sideboard. I added a 4th Doom Blade to the side along with a pair of Steel Sabotages and a Ghost Quarter. Enough decks were running powerful artifacts and Inkmoth Nexus that the Sabotages seemed like viable options and the extra GQ was to help deal with Kessig Wolfrun and Inkmoth Nexus decks. I think the build was still not skewed enough to beat aggro and still cares too much about control.

I don’t want to do a full tournament report – even less so that last week – and I can’t even remember which round each of the following matches were but I think it’s worth noting a few things that occurred to me during each match.

UR Delver, 0-2
Mental Misstep is a real card in Standard at the moment. Sideboard material perhaps, but there are enough 1cmc spells to make it a good card.

Mana Leak is horrible. It’s been said a lot recently but, actually, it’s true. Dissipate and even Negate are much sweeter.

It’s not OK to gloat in victory. I’ve had two gloating opponents ever since starting to play again during M10 – one was a young teenager who beat me in a triple-Worldwake draft and this opponent, who gloats everytime he beats me. I don’t know how he responds when other players lose to him, but apparently I should take it as a compliment. I don’t.

U/w Delver, Rune Chanter’s Pike, 2-1
First it was “fucking Delver.” Now it’s “fucking Rune Chanter’s Pike.” The way to win this matchup is to counter Geist of Saint Traft and to counter or remove the Pike. Invisible Stalker, without any equipment, is oh-so-very crap – just as I said it would be during Innistrad spoiler season.

In game three my opponent played a turn one Gitaxian Probe and saw Elesh Norn, Grand Cenobite and sandbagged a counter for it. This meant I could land Gideon Jura, Karn Liberated and White Sun’s Zenith with almost assured impunity. A resolved Elesh Norn wrecks his board and stops him playing any creatures. If he doesn’t draw a Vapor Snag, and I never saw one, it’s simply good game. Bad beats. Who’d have thought that a turn one uncast 7cmc beatstick would win me a match?

Look at me gloating. How ironic.

G/W/r Wolfrun Ramp, 1-2
Thrun, the Last Troll is a bastard. Mind you, if I was the last human I’d be a bastard too.

End-of-turn White Sun’s Zenith for 6 (12 power on the board) into pre-combat main phase Elesh Norn, Grand Cenobite (for 28 power on the board) has become one of my favourite plays.

B/u Tezzeret Infect, 0-2
One poison counter means Esper Control is dead. This was a black and artifact deck that seemed to play blue only for Tezzeret only. I was expecting and playing around counters, so it’s possible that my opponent decided not to run out his Mana Leaks into my three untapped mana, I guess, but the only blue card I saw was Tezzeret, Agent of Bolas.

So yeah, cards like Throne of Geth, Contagion Engine and little infected gits like Inkmoth Nexus and Plague Myr did for me. It was very hard not to keep accumulating poison counters, although I suspect it’s possibly a case of practice.

Oh, and I made a horrible mistake in this game. Post-combat, after we’d traded all our creatures, I thought that playing Timely Reinforcements was the order of the day. I paid three to discard a card. Genius.

RUG Delver, 2-1
Refer to my artical from last week. This is an aggro-control deck geared very much towards an aggro meta. Mine is a control deck accidentally balanced for aggro and control opponents. Apart from some crappy draws in game two my deck did like what it oughta. And apart from some stupid plays in the same game I did alright in this match.

I loved it when I used my fourth, third then second best spells to bait counterspells, only to watch them resolve – followed by watching my best spell resolve on the last turn of the match.

Conclusion
That’s all for now. Some cards are good, some suck, some are annoying. I’m so good at this “breaking news” crap.

Laters.


An Annoyance

Question: How do you know you’re paired against a U/x deck?

Answer: Turn one – Island, Delver of Secrets, go.


MTG Southwest Website – an Update

There is a project currently underway to unite the various geographic-based groups in the Southwest that play Magic into one uber-group. This is no small task and at the moment is being rolled out through Devon then is planned to incorporate the rest of the Westcountry.

My part in this is building and managing the website for the group. And this is an update for the people who have an interest.

There’s a common phrase in software development: “It’s always good to throw one away.” If that’s so, then I’ve been very good indeed. It’s now just less than a week into the development of the website and I’ve tried and discarded various bits and bobs. If Magic was software and creatures were PHP and mana was HTML then I’d have tested an entire format.

For various reasons, I’m disinclined to build an entire site for MTG Southwest from the ground up. It’s too time intensive, it’s not worth the money, testing for such a project is more than even I have the stomach for, let alone my volunteer testing team. Not to mention the design work involved with making it look pretty and usable. Instead I’m using a freely-available content management system (CMS) called WordPress. Well, strictly speaking WordPress is a blogging system but it has features that lends it to working as a CMS. In fact, being a blogging system makes WordPress even more suited to the needs of the community than a more business oriented CMS. WordPress is made by people who know what they’re doing and as a widely used system it’s been tested in various stages for years by thousands of people including commercial developers, business end-users and people who keep a blog about their knitting.

I like WordPress. It has some sweet extensions, or plugins, that offer all kinds of functionality to a site as well as themes to make it look pretty. And that’s what I’ve been buggering about with for the last week.

There’s a plugin called BuddyPress. What this does is, after a bit of configuring, it turns a website in a social network site. It supports groups and profiles and all that gubbins and with some further extensions designed to work with BuddyPress it offers forums and event management. There’s one problem with this – BuddyPress only plays nicely with themes designed specifically to work with it. If you don’t use one of these themes then all kinds of funny things happen – menus don’t display, pages fail to render, the functionality that BuddyPress offers doesn’t exist, that kind of thing. This is all well and good. But.

But this site has a few specific requirements that couldn’t be met by themes written for BuddyPress. For example, we decided we needed a “feature box” to appear at the top of the home page, just beneath the banner and above the first article teaser, that provides links to calendars of events run by each of the various groups. Whilst this is possible to achieve in BuddyPress, it’s only achievable through the themes and I discovered that the themes are, well, rather incestuous. And when you think you need to be working in one theme – the theme you’re using on your site – you actually need to be making changes in another theme. And after digging through code to try and find the right script to edit, that script points at a different script and… well…

So I ran out of patience. I ditched it.

I went back to the drawing board – which looks rather a lot like a popular search engine – and I looked for an alternative to BuddyPress. Something that provides user-to-user messaging, forums, customisable user profiles.

And I found a system called Mingle. Mingle isn’t precious about the themes it shares sites with. Mingle is easy to configure. Once you’ve customised one WordPress theme you know exactly what needs to be done to customise a theme for your Mingle-based site.

So that’s what we have. We’ve got got one collection of websites, screwed up into balls and thrown into the corner. And we’ve got one social network site that is powered by a Mingle-enabled WordPress blogging system. It’s got custom features built by my own fair hands, it’s got an event calendar that can be used by the different groups that run events, it’s got forums, it’s got user profiles and the best thing is it’s taken a lot less time to get to this point than if I’d done the whole thing myself from the ground up.

What it doesn’t have is the right look. And a few of the features are in the wrong places. But that’s fine, that’s fixable. Those things are simple jobs to be done next.

And I’m really excited at the prospect of doing them.