I played UB Tezzeret Control. Early in the week I was going for a mono-black build with the only blue sources being Drowned Catacombs and Darkslick Shores but it turned out that blue is pretty useful for card drawing and countermagic.
I also went all in on the infect plan game one, with Wurmcoil Engine available for games two and three if lifelink and massive ground threats become relevant.
My build did a decent job of stopping stuff from happening, inasmuch as most of the metagame was populated with humans and spirits at x/1 and x/2 toughness. Shutting these decks down seemed to be what my deck did, with 4 Black Sun’s Zenith, 4 Ratchet Bomb and 7 other removal spells in the main deck and a further 10 in the sideboard. As long as it didn’t get awkward draws is stopped the opponent winning, but it had a lot of trouble forcing through the win. This was particularly true against control – I had one UB Control matchup and went 0-1 – and if I hit awkward draws, missing removal and threats.
So my record was 1-2-3 in matches, 6-7-1 in games. I had:
- Gavony Tempered Steel: 1-1
- UB Control: 0-1
- GW Humans: 1-2
- UW Spirits: 1-1
- BU Infect: 1-1-1 (ID)
- Gavony Tempered Steel: 2-1
Most of the games I won were due to Wurmcoil Engine, Black Sun’s Zenith and my opponents’ misplays. I’m happy to be running 8 main deck sweepers and I need to run more win conditions. As for the misplays, these included bouncing Tezzeret, Agent of Bolas with Disperse in response to me targetting my Inkmoth Nexus with his -1 ability. He wanted to do a take-back and cast Vapor Snag on the Nexus instead. From a player who always demands that I play tightly and allows no take-backs I found that request kind of funny.
I think there’s a deck here somewhere if only I had time enough to find it. As it is, I’m not entirely happy that I can find a list that’ll win me games.