I’ve been on a short break from Magic. My third child was born a few months ago and with her she brought mayhem, madness, disarray, confusion and no sleep. One of the results of this, and the only relevant one here, is that I haven’t played Magic since August…
Or rather I hadn’t, until I went to Friday Night Magic at The Giant’s Lair in Plymouth. The breath of fresh air that having my first night out in almost four months, combined with meeting some fantastic new people and playing with a deck and cards I haven’t played with before all add up to me having had a brilliant night. Thank you to all concerned – the TO, the players and the venue staff.
So yes. A new deck. I’ve retired Tezzeret for now; not necessarily permanently because I think the deck might be quite well placed in my local metagame, but I’d been working on the deck for months and it was definitely time to mix things up a bit. So instead I rocked an Esper control deck. Here’s the list.
Lands (27) Creatures (3) Spells (31) | Sideboard (15) |
| |
































I was all set to take down the metagame with a 4-0 storm of raging cardboard doom. That’s not quite what happened. I went 2-3, handing out devastating death to Bant… something and RUG Delver. My arse was handed to me by Red Deck Wins and I also lost to Wolfrun Ramp and Tempered Steel.
I don’t want to do straight up tournament report, because I think those things are of limited value for FNM events. However, I think it makes sense to talk about a few specifics in the matchups. So obviously I start with the general run of the deck: 2-3 in matches, and 6-6 in games (0-2, 2-0, 1-2, 2-0, 1-2). The games I won I felt that the deck did what a control deck should do. Or rather, the games I lost I made horrible mulligan decisions, keeping hands with the wrong mana or too few lands or keeping an [ca/]Isolated Chapel[/card] and a [card]Glacial Fortress[card].
Round 1, RDW vs David McGlinchey
It was a common theme at this event that it felt like I had the cards in my 75 to win but didn’t see them. And even worse, the games when I did see the cards that could save me, I lost anyway. The first problem is due to making shocking mulligan decisions. The second problem was due to arsing up my plays. Against Dave I make some awful decisions and missed a critical activation on Gideon Jura – where I didn’t use its +2 ability in the face of about 5 damage Dave’s side of the board.
Of the cards I had I would have like to see more Timely Reinforcements – another recurring theme. That card is insane in this deck, possibly even the best card. Against aggressive decks like RDW getting an extra 6 life a couple of time during the game as well as getting a blocker for each attacker represents at least another couple of turns to stay alive – long enough to dig maybe another 6 to 12 cards and find a win condition.
Round 2, Bant, vs Ron Leacy
I got the feeling that Ron’s deck never really got going. That said, in game one my life total went down to 1 but even then I’d only really been pecked at by Skinshifters and pumped Birds of Paradise. Again, Timely Reinforcements lived up to its name and my life total never again dropped below 7.
Post-board Grave Titan was a beating – or rather the zombies he left behind after he was Oblivion Ringed before even recovering from summoning sickness. White Sun’s Zenith was bonkers. Actually, simply being able to keep mana open for counters and removal and play threats and draw spells (Blue Sun’s Zenith, Think Twice, Forbidden Alchemy) at end of turn is insane.
I’d like to keep the Titans and I think they’d work well in the main deck actually, but I think the cats are just a better threat and it seems better playing a Zenith for 5 cats into an empty board followed by tapping out for Elesh Norn, Grand Cenobite.
Round 3, Wolfrun Ramp vs Marcus
I didn’t get his surname – or at least didn’t make a note of it. Wolfrun did what Wolfrun does and I only saw a couple of Ghost Quarters. There was a horrible choice between Quartering a Kessig Wolfrun or an Inkmoth Nexus. It’s like being ask how I’d like to die. Not pleasant. Again, I wanted more Timely Reinforcements. I should really think about packing a full playset in the main.
Round 4, RUG Delver vs Marc Silk Morris
We spent about 45,000 turns dancing around each other counterspells. Eventually the draw spells started flying, followed by the threats. Game two was a classic. I draw a grip of two Snapcaster Mage and got a third in my first draw step. I decided to play beat down and flashed them in end of turn and swung for 2 on turn three and for 6 turn five. Later on I tried to bait a counter with a Blue Sun’s Zenith for 6 and was allowed to draw the cards. By that point it was game over as it’s even for me not to sculpt a winning hand out of 14 cards.
Round 5, Tempered Steel vs George Williams
This matchup felt very much like I had the cards to win, and in fact I did win game 1. I think this suggests in some part that his sideboard was better than mine, but considering it was designed by LSV to take to Worlds 2011 I’m not surprised. This was another bad mulligan match. Game 2 I went to 6 with a grip that seemed OK if somewhat land-light. Game three my opening 7 has all my best cards but again 2 lands. Both games I struggled for mana, my draw spells didn’t dig me into removal and I got overrun but an army of 1/1s (3/3s game 3). It wasn’t pretty.
Conclusion
It’s a story as old as time: I need to make better mulligan decisions. I find it really difficult to do that though. I can judge a hand fairly accurately, I think, but I hate throwing my grip back and drawing a smaller one, especially if I’m going to be drawing 5. I’ve convinced myself that that any hand of 6 cards is better than any hand of 5 – and I genuinely believe that to be the case and the cold heat of battle it’s hard to let go of that.
I’m bad a sideboarding. I have an awesome array of big cards to choose from but I don’t trust myself to pilot my deck into the late game so I’m not bringing them in. For a control player not to trust they can see the late game, that seems a tad lame.
I want to rebuild the sideboard. I didn’t feel like I had enough answers for aggressive decks. I think I can afford to run fewer answers for control as that matchup seems pretty sweet. Without wishing to give away what I’ll be running this upcoming Friday, I think I need more spot removal. I’d like Day of Judgment 5 and 6 and Ratchet Bombs are too slow for that. Grave Titan was oddly cute when I played him but just feels too clunky at 4BB and sorcery speed. I feel I have better options for kill conditions.
Main deck, I loved Timely Reinforcements and wanted it in every game I played. I’d also like to swap around my threats.
So, to summarise, I need to man up, wise up, make better decisions and run better cards. Easy.






















